Today I released version v1.0 of Breakout-Go. Breakout-GO is a Breakout clone for the ODROID-GO Game Kit written in C++. You can find the project and additional information on the project page on GitHub.
Installation and Getting Started
Breakout-GO is being developed in C++ using Microsoft Visual Studio 2019 and the Arduino IDE. The project therefore has a project structure that allows you to use both IDEs in parallel:
The full source code for the game is located in /Breakout-Go - which is the project folder for the Arduino IDE. A Visual Studio 2019 Solution file is located at /Breakout.sln. Opening that file in Visual Studio will open a Solution with two projects: /Breakout-Win is just an empty project - you can ignore it. /Breakout-Win-Test is the Unit Test project used to write, test and debug most of the code. It imports most of the C++ source files from /Breakout-Go.
This setup has several advantages over the exclusive use of the Arduino IDE:
- The source code can be checked automatically via unit tests.
- The unit tests can also be executed in the debugger. Critical parts of the code can thus be very easily examined at different input values.
- Visual Studio is just the better editor for experienced developers.
Compiling and Deploying to the ODROID-GO
- Follow the steps decribed in the ODROID Wiki to set up the development environment
- Get a copy of the source code by running
git clone https://github.com/huddeldaddel/breakout-go.git
- Connect your ODROID-GO via USB
- Start your Arduino IDE and open /Breakout-Go/Breakout-Go.ino
- Click “Upload” to compile the source code and upload the game